Creating an activity: Difference between revisions
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Note:It is not necessary to declare shared activities.
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The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for | The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: '''ACT_COMBINE_BUGBAIT'''. | ||
Once the activity is added to the enum, you must use the '''DECLARE_ACTIVITY''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section. | Once the activity is added to the enum, you must use the '''DECLARE_ACTIVITY''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section. |
Revision as of 13:02, 8 June 2006
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: ACT_COMBINE_BUGBAIT.
Once the activity is added to the enum, you must use the DECLARE_ACTIVITY macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ACTIVITY code:
DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )
