Creating an activity: Difference between revisions
Jump to navigation
Jump to search
Note:It is not necessary to declare shared activities.
No edit summary |
m (used define from npc_new) |
||
Line 5: | Line 5: | ||
Here's an example of the DECLARE_ACTIVITY code: | Here's an example of the DECLARE_ACTIVITY code: | ||
<pre> DECLARE_ACTIVITY( | <pre> DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre> | ||
{{note|It is not necessary to declare shared activities.}} | {{note|It is not necessary to declare shared activities.}} | ||
{{navbar|Creating a task|Creating an NPC|Creating an animevent}} | {{navbar|Creating a task|Creating an NPC|Creating an animevent}} |
Revision as of 13:01, 8 June 2006
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for a activity: ACT_COMBINE_BUGBAIT.
Once the activity is added to the enum, you must use the DECLARE_ACTIVITY macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ACTIVITY code:
DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )
