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Ai changehintgroup: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e0|name=ai_changehintgroup}} It changes or adds a specific [[Hint_node#Hint_Group|hint group]] to an [[NPC]] or [[hint node]].
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e0|name=ai_changehintgroup}}It changes or adds a specific [[Hint_node#Hint_Group|hint group]] to an [[NPC]] or [[hint node]].


{{code class|CAI_ChangeHintGroup|triggers.cpp}}
{{code class|CAI_ChangeHintGroup|triggers.cpp}}

Revision as of 09:46, 12 January 2024

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ai_changehintgroup is an e0 available in all Source Source games.It changes or adds a specific hint group to an NPC or hint node.

C++ In code, it is represented by theCAI_ChangeHintGroupclass, defined in thetriggers.cppfile.

Keyvalues

Name to search for (SearchName) ([todo internal name (i)]) <target_name_or_class>
A targetname, classname, or name of a hint group.
Search Type (SearchType) ([todo internal name (i)]) <choices>
How to search for the entities to change.
  • 0: Entity Name
  • 1: Classname
  • 2: Old Hint Group
Search Radius (Radius) ([todo internal name (i)]) <float>
Radius to search (0 searches entire map).
New Hint Group (NewHintGroup) ([todo internal name (i)]) <string>
New hint group to add to the entities meeting search criteria.
Hint Limit Nav (hintlimiting) ([todo internal name (i)]) <boolean>
Limits NPC to using specified hint group for navigation requests, does not limit local navigation.


Inputs

Activate
Change the hint group.


Outputs