CSTBSP: Difference between revisions
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The CST series is now deprecated and does not contain the newest HDR features. The developement has stopped for now. | The CST series is now deprecated and does not contain the newest HDR features. The developement has stopped for now. | ||
==See Also== | |||
*[http://www.ammahls.com Offical CST Website] | |||
*[[Map Compiling Theory]] | |||
*[[Vbsp|VBSP]] | |||
[[Map Compiling Theory]] | *[[Vrad|VRAD]] | ||
*[[Vvis|VVIS]] | |||
[[Vbsp|VBSP]] | |||
[[Vrad|VRAD]] | |||
[[Vvis|VVIS]] | |||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 17:24, 5 June 2006
An advanced compiling tool that acts the same as VBSP in that it creates the BSP(Binary Space Partition) file that will be your playable map.
The CSTBSP Tool Can be run by itself to create a basic map, how ever the use of the other 2 tools CSTVIS, and CSTRAD is recommended for maximum performance and result.
In short, for those who know, CSTBSP, CSTVIS and CSTRAD are like the ZHLT for HL2.
The CST series is now deprecated and does not contain the newest HDR features. The developement has stopped for now.