$no draw: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 3: Line 3:
{{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
{{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.


Similar to the Nodraw tool texture for maps, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on [[$lod]]
Similar to [[%CompileNoDraw]], except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on [[$lod]].


== Example ==
== Example ==

Revision as of 14:13, 8 January 2024

English (en)Translate (Translate)

Warning: Display title "<span class="monospaced" style="font-family:monospace, monospace">$no_draw</span>" overrides earlier display title "$no draw".

Stub

This article or section is a stub. You can help by expanding it.

Template:Shaderparam It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.

Similar to %CompileNoDraw, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod.

Example

VertexLitGeneric
{
$no_draw 1
}