This article's documentation is for anything that uses the Source engine. Click here for more information.

Trigger super armor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: clean up, added underlinked tag)
m (→‎top: Unicodifying, replaced: {{language subpage → {{langsp)
Line 1: Line 1:
{{Underlinked|date=January 2024}}
{{Underlinked|date=January 2024}}


<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{ent not in fgd}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{ent not in fgd}}
{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{this is a|e2|name=trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
{{this is a|e2|name=trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}

Revision as of 12:55, 8 January 2024

Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

trigger_super_armor is an e2 available in all Source Source games. This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the sk_max_super_armor ConVar (default 500). The engine does not recognize this entity because the CPP file is not in the solution.

C++ In code, it is represented by theCTriggerSuperArmorclass, defined in thetrigger_super_armor.cppfile.
Todo: If this entity isn't in-game, and isn't in the FGD, why is there a page for it?