Prop combine ball: Difference between revisions
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In code, it is represented by the
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
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Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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==See | ==See also== | ||
*{{ent|point_combine_ball_launcher}} | *{{ent|point_combine_ball_launcher}} |
Revision as of 12:07, 8 January 2024

prop_combine_ball preview.
Not to be confused with prop_energy_ball.
prop_combine_ball
is an e0 available in Half-Life 2 series.

CPropCombineBall
class, defined in thehl2_dll\prop_combine_ball.cpp
file.
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues

Flags

Inputs

- Explode
- Explode.
Outputs
