Prop combine ball: Difference between revisions

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{{O BasePropPhysics}}
{{O BasePropPhysics}}


==See Also==
==See also==
*{{ent|point_combine_ball_launcher}}
*{{ent|point_combine_ball_launcher}}

Revision as of 12:07, 8 January 2024

Not to be confused with prop_energy_ball.

prop_combine_ball is an e0 available in Half-Life 2 series Half-Life 2 series.

C++ In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.

Entity Description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Keyvalues

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Flags

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Inputs

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Explode
Explode.

Outputs

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See also