This article relates to the game "Team Fortress 2". Click here for more information.

Entity carrier: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
m (→‎top: Unicodifying, replaced: {{language subpage → {{langsp)
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{TF2 topicon}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{TF2 topicon}}
{{lang}}{{Stub}}
{{lang}}{{Stub}}
{{this is a|e0|name=entity_carrier|game=Team Fortress 2}}
{{this is a|e0|name=entity_carrier|game=Team Fortress 2}}

Revision as of 09:20, 8 January 2024

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

entity_carrier is an e0 available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCExtraMapEntity_Carrierclass, defined in thetf_extra_map_entity.cppfile.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history