Tf projectile pipe remote: Difference between revisions

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(Created page with "{{tf2 point|tf_projectile_pipe_remote}} ==Entity description== tf_projectile_pipe_remote is a projectile fired by most Stickybomb Launchers. Th...")
 
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{tf2 point|tf_projectile_pipe_remote}}
{{this is a|e0|game=tf2|name=tf_projectile_pipe_remote}}


==Entity description==
==Entity description==

Revision as of 09:26, 7 January 2024

tf_projectile_pipe_remote is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

tf_projectile_pipe_remote is a projectile fired by most Stickybomb Launchers. This projectile is a physical object which, upon collision with static objects, it stick to it. It is possible to reflect this projectile with the pyro's primary weapons and destroy them with the engineer's secondary weapon short-circuit like most projectiles.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs