Baseprojectile: Difference between revisions

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{{lang|Baseprojectile}}
{{lang|Baseprojectile}}{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{this is a|e0|series=Half-Life 2|name=baseprojectile}} It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.
{{hl2 point|baseprojectile}} It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.


This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}.
This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}.

Revision as of 09:16, 7 January 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

baseprojectile is an e0 available in Half-Life 2 series Half-Life 2 series. It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.

This entity should not be confused with CBaseProjectile, which is tied to proj_base.

C++ In code, it is represented by theCBaseSpriteProjectileclass, defined in thecbasespriteprojectile.cppfile.