Tf projectile stun ball: Difference between revisions

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{{tf2 point|tf_projectile_stun_ball}}
{{this is a|e0|game=tf2|name=tf_projectile_stun_ball}}


tf_projectile_stun_ball is a projectile fired by the [[Tf_weapon_bat_wood|Sandman]]. This projectile is a physical object which, upon impact on a player, causes the player to become stunned. The farther the baseball goes, the longer the stun will be. It is possible to reflect this with the pyro's primary weapons and destroy it with the secondary weapon short-circuit like most projectiles.
tf_projectile_stun_ball is a projectile fired by the [[Tf_weapon_bat_wood|Sandman]]. This projectile is a physical object which, upon impact on a player, causes the player to become stunned. The farther the baseball goes, the longer the stun will be. It is possible to reflect this with the pyro's primary weapons and destroy it with the secondary weapon short-circuit like most projectiles.

Revision as of 09:08, 7 January 2024

tf_projectile_stun_ball is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

tf_projectile_stun_ball is a projectile fired by the Sandman. This projectile is a physical object which, upon impact on a player, causes the player to become stunned. The farther the baseball goes, the longer the stun will be. It is possible to reflect this with the pyro's primary weapons and destroy it with the secondary weapon short-circuit like most projectiles.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs