Env alyxemp: Difference between revisions
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Tip:To find attachment points for other models, use ent_attachments.
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{{lang|Env alyxemp}} | {{lang|Env alyxemp}}{{this is a|e0|series=Half-Life 2|name=env_alyxemp}} This entity creates a particle effect from Alyx's EMP. | ||
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To attach one end to Alyx's EMP device: | To attach one end to Alyx's EMP device: | ||
Revision as of 08:47, 7 January 2024
env_alyxemp is an e0 available in
Half-Life 2 series. This entity creates a particle effect from Alyx's EMP.
To attach one end to Alyx's EMP device:
- Use the Parent keyvalue or the
SetParentinput to parent it to npc_alyx. - Send the
env_alyxemptheSetParentAttachmentinput withempfor the parameter.
To change the Target Entity, use the SetTargetEnt input with the new entity name for the parameter.
Todo: How to make Alyx take out the EMP device?
Keyvalues
- EMP Type (Type) ([todo internal name (i)]) <choices>
- EMP effect type.
- 0: Small
- 1: Large
- Target Entity (EndTargetName) ([todo internal name (i)]) <targetname>
- Entity to use as a target endpoint (probably an info_target). This entity can be its own target.
Inputs
- StartCharge <float>
- Start charging the effect over specified number of seconds.
- StartDischarge
- Start discharging the effect over specified number of seconds.
- Stop <float>
- Stops the effect. Todo: Clarify what the parameter does?
- SetTargetEnt <string>
- Sets the Target Entity for the effect.