Monster hevsuit dead (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
GamerDude27 (talk | contribs) m (Use the proper link for "monster_scientist_dead" and "monster_barney_dead") |
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{{HL1}} '''monster_hevsuit_dead''' is a point entity available in [[Half-Life]]. | {{HL1}} '''monster_hevsuit_dead''' is a point entity available in [[Half-Life]]. | ||
<br> | <br> |
Revision as of 04:05, 7 January 2024
monster_hevsuit_dead is a point entity available in Half-Life.
Entity description
A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Keyvalues
- Pose ([todo internal name (i)]) <choices>
- How the NPC is positioned.
Value Description 1
On back 2
Seated 3
On Stomach 4
On Table
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.