Env ar2explosion: Difference between revisions
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{{Underlinked|date=January 2024}} | |||
{{lang|Env ar2explosion}} | {{lang|Env ar2explosion}} | ||
{{hl2 point|env_ar2explosion}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]]. | {{hl2 point|env_ar2explosion}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]]. | ||
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*The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off). | *The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off). | ||
{{stray ent| | {{stray ent|{{as}} {{portal2}}}} | ||
{{code class|CEnvAR2Explosion|ar2_explosion.cpp}} | {{code class|CEnvAR2Explosion|ar2_explosion.cpp}} |
Revision as of 02:26, 6 January 2024

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January 2024



January 2024


Template:Hl2 point Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.
This entity creates 11 others as well:
- One is an ar2explosion (removed after dust clears).
- The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Keyvalues
- Particle Material (material) ([todo internal name (i)]) <material>
- The material to use for each particle in the explosion.
Inputs
- Explode
- Make the explosion effect.