Buddha: Difference between revisions
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Bug:Since
Source 2013, if the player has X HP and gets dealt any damage between (X-0.001) and (X-0.500), they will die. Health is stored as an integer, and damage as a float. The game rounds damage taken to the nearest integer prior and subtracts it from the player's health value, which can bypass the 1 health point barrier. [todo tested in ?]
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Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
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{{bug|Since {{src13|4.1}}, if the player has X HP and gets dealt any damage between (X-0.001) and (X-0.500), they will die. Health is stored as an integer, and damage as a float. The game rounds damage taken to the nearest integer prior and subtracts it from the player's health value, which can bypass the 1 health point barrier.}} | {{bug|Since {{src13|4.1}}, if the player has X HP and gets dealt any damage between (X-0.001) and (X-0.500), they will die. Health is stored as an integer, and damage as a float. The game rounds damage taken to the nearest integer prior and subtracts it from the player's health value, which can bypass the 1 health point barrier.}} | ||
==See | ==See also== | ||
*{{ent|god}}, a console command that makes you take no damage at all. | *{{ent|god}}, a console command that makes you take no damage at all. |
Revision as of 02:02, 6 January 2024
Buddha
is a c1 available in all Source games. It ensures you never die by always forcing you to have at least 1 health point.
To enable and disable, type buddha
in the console. If it worked, it should say "Buddha Mode on/off..." in the console.


See also
- god, a console command that makes you take no damage at all.