Weapon smg mp5 spawn: Difference between revisions
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(Discarded {{WeaponSpawn}} ||| Added new categories (weapons) ||| New section: "See Also" ||| Rephrased historical introduction of this entity) |
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{{ | {{this is a|point entity|name=weapon_smg_mp5_spawn|game=Left 4 Dead 2}} It is a possible spawn point for the MP5 submachine gun.<br> | ||
Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020). | Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020). | ||
Revision as of 18:44, 5 January 2024
weapon_smg_mp5_spawn
is a point entity available in Left 4 Dead 2. It is a possible spawn point for the MP5 submachine gun.
Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Inputs
Outputs
- OnItemSpawn (removed since
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.