Func ragdoll fader: Difference between revisions
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Thunder4ik (talk | contribs) m (clean up, replaced: See Also → See also, {{Language subpage → {{langsp) |
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{{ | {{this is a|e2|name=func_ragdoll_fader|series=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it. In other words, this entity can be used to immediately fade out server and client ragdolls. This is useful when it is necessary clear part of the map for an event, like a complex moving object. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:07, 4 January 2024


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CFuncRagdollFader |
func_ragdoll_fader
is an e2 available in Left 4 Dead series. It is a brush entity that will fade out any ragdolls that touch it. In other words, this entity can be used to immediately fade out server and client ragdolls. This is useful when it is necessary clear part of the map for an event, like a complex moving object.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.