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R lod: Difference between revisions

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{{Format|type=c2|r_lod}} It allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).
{{this is a|name=r_lod|c2}} It allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).


== Usage ==
== Usage ==

Revision as of 13:38, 4 January 2024

r_lod is a c2 available in all Source Source games. It allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).

Usage

Syntax: r_lod <integer>.

The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.

Note.pngNote:Although turning r_lod off gives better visual quality, it also negatively affects your fps rate.

See also