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Info teleport destination: Difference between revisions

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(Due to permanent entity limitations (ie. parenting), info_target should not be specifically suggested in place of a temporary entity as exhibits typically unwanted behavior.)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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[[File: info_player_start.png | right | 300px]]
[[File: info_player_start.png | right | 300px]]
{{CD|CPointEntity|file1=triggers.cpp}}
{{CD|CPointEntity|file1=triggers.cpp}}
{{entity|info_teleport_destination|type=e0}} It does nothing itself, but can be used to specify the destination and angles for a [[trigger_teleport]] entity. {{Note| Other point entities can be used too, but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}}
{{this is a|e0|name=info_teleport_destination}} It does nothing itself, but can be used to specify the destination and angles for a [[trigger_teleport]] entity. {{Note| Other point entities can be used too, but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}}


== Keyvalues ==
== Keyvalues ==

Revision as of 13:31, 4 January 2024

Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

info_teleport_destination is an e0 available in all Source Source games. It does nothing itself, but can be used to specify the destination and angles for a trigger_teleport entity.

Note.pngNote: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

See Also