Trigger ping detector: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | ||
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| {{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=trigger_ping_detector|game=Portal 2}} It fires an output when the pingtool is used in its region. | ||
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| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 13:11, 4 January 2024

 
trigger_ping_detector  is an   e2  available in  Portal 2. It fires an output when the pingtool is used in its region.
 Portal 2. It fires an output when the pingtool is used in its region.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
- OnOrangePlayerPinged
- Fired when the orange player has pinged inside the trigger.
- OnBluePlayerPinged
- Fired when the blue player has pinged inside the trigger.























