Player loadsaved: Difference between revisions
		
		
		
		
		
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| No edit summary | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | ||
| Line 1: | Line 1: | ||
| {{entitytabs|player_loadsaved|goldsrc=1|source=1|main=source}} | {{entitytabs|player_loadsaved|goldsrc=1|source=1|main=source}} | ||
| {{ | {{this is a|e0|name=player_loadsaved}} | ||
| ==Entity Description== | ==Entity Description== | ||
| Load Auto-Saved game | Load Auto-Saved game | ||
Revision as of 12:21, 4 January 2024
player_loadsaved  is an   e0  available in all  Source games.
 Source games.
Entity Description
Load Auto-Saved game
Keyvalues
- Fade Duration (seconds) (duration) <string>
- Hold Fade (seconds) (holdtime) <string>
- Fade Alpha (renderamt) <integer>
- Fade Color (R G B) (color) <color255>
- Reload delay (loadtime) <string>
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Reload
- Ends this game and reloads
