Func bulletshield: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) | ||
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| {{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{obsolete|entity=1}} | ||
| {{obsolete|entity=1}} | {{this is a|e2|name=func_bulletshield|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled. | ||
| {{ | |||
| {{code class|CFuncBulletShield|func_bulletshield.cpp}} | {{code class|CFuncBulletShield|func_bulletshield.cpp}} | ||
Revision as of 10:50, 4 January 2024

 

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
func_bulletshield  is an   e2  available in  Half-Life 2 series. This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the
 Half-Life 2 series. This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the tools/toolsblockbullets texture instead. To use it, the entity code must be re-enabled.
























