Ai addon builder: Difference between revisions
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Confirm:It might have been CBaseCombatCharacter.
m (Last edit, bot did a fine job. Glad I caught that other bug out early. From now on the note about updating to multipage will no longer create a space at the top. That means more clutter in the editor, but that's just more motivation to update the template) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{language subpage → {{langsp) |
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<!-- When this page is updated to {{langsp}} or {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{ent not in game}} | ||
{{infotable | {{infotable | ||
Revision as of 00:24, 4 January 2024
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
| ai_addon_builder | |
|---|---|
| Type | Point entity |
| Engine | |
| Availability | |
ai_addon_builder is an e0 available in all
Source games since
Alien Swarm. This entity was part of the "Directed Design Experiments" performed at Valve in November 2007, and is the base of a modular AI system, wherein enemies could collect upgrade chips to gain new abilities and drop them when dead, allowing other enemies to collect and reuse them. This code has never been released to the public or used in its entirety in a Valve title.
A related keyvalue called addon was defined in CBaseEntity, and a related input called CreateAddon was defined in CAI_BaseNPC.