Ambient music: Difference between revisions

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{{CD|CAmbientMusic}}
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[[Category:Sound System]]
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== See Also ==
== See also ==
* [[ambient_generic]]
* [[ambient_generic]]
* [[env_soundscape]]
* [[env_soundscape]]

Revision as of 01:23, 4 January 2024

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C++ Class hierarchy
CAmbientMusic
CPointEntity
CBaseEntity
Ambient generic.png

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.

Keyvalues

Sound Name (message) <sound>
Name of the GameSound entry to play.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

PlaySound
Starts the sound.
StopSound
Stops the sound if it is playing.

See also