Source Engine Beta Changelist: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
	
		
	
|  (Source Engine Beta changelist) | |||
| Line 8: | Line 8: | ||
| *Mods that were built off of HL2 will continue to run the publicly released engine.  Mods that were built off of CS:S, DoD:S, or HL2DM will use the beta engine. | *Mods that were built off of HL2 will continue to run the publicly released engine.  Mods that were built off of CS:S, DoD:S, or HL2DM will use the beta engine. | ||
| *The Linux Dedicated Server is not affected by this beta;  Win32 Dedicated Server is updated by this beta. | *The Linux Dedicated Server is not affected by this beta;  Win32 Dedicated Server is updated by this beta. | ||
| == Update Monday May 22nd, 2006 == | |||
| ===Source Engine=== | |||
| Fixes for beta user submitted bugs | |||
| * video stress test and audio settings test no longer crash | |||
| * fixed broken server browser info buttons | |||
| * fixed cursor disappearing after being kicked from server | |||
| * avi recording no longer stops after 1 frame | |||
| * fixed white areas in de_aztec | |||
| * fixed demo playback of old demos in new engine | |||
| == == | |||
| * de_nuke loads in all mat_dxlevel configurations | |||
| * fixed bug where mat_colorcorrection wasn't set properly in -autoconfig | |||
| * added newer video cards to dxsupport.cfg | |||
| * added video memory detection support for dxsupport.cfg | |||
| * added mod-specific support to dxsupport.cfg | |||
| * fixed full-screen flicker when alt-tabbing out of fullscreen | |||
| == Update Wednesday May 10th, 2006 == | == Update Wednesday May 10th, 2006 == | ||
Revision as of 18:58, 22 May 2006
Changelist and list of known issues for current Source Engine Beta.
Current Known Issues
- There is a problem loading de_nuke in mat_dxlevel 80 and 81.
- Beta users using SourceTV functionality may not be compatible with non-beta users.
- Mods that were built off of HL2 will continue to run the publicly released engine. Mods that were built off of CS:S, DoD:S, or HL2DM will use the beta engine.
- The Linux Dedicated Server is not affected by this beta; Win32 Dedicated Server is updated by this beta.
Update Monday May 22nd, 2006
Source Engine
Fixes for beta user submitted bugs
- video stress test and audio settings test no longer crash
- fixed broken server browser info buttons
- fixed cursor disappearing after being kicked from server
- avi recording no longer stops after 1 frame
- fixed white areas in de_aztec
- fixed demo playback of old demos in new engine
- de_nuke loads in all mat_dxlevel configurations
- fixed bug where mat_colorcorrection wasn't set properly in -autoconfig
- added newer video cards to dxsupport.cfg
- added video memory detection support for dxsupport.cfg
- added mod-specific support to dxsupport.cfg
- fixed full-screen flicker when alt-tabbing out of fullscreen
Update Wednesday May 10th, 2006
Initial beta release.
Partial beta engine changes. (Many of the changes in this engine update are Episode 1 specific and are not relevant to this beta. These changes are not listed here.)
Source Engine
- Bloom (HDR level 1) supported on DX8 cards (previously, dx9-only)
SourceTV
- added SourceTV port and delay time to "status" output if SourceTV is active.
- fixed SourceTV relays unabled to connect to "sv_lan 1" servers.
- fixed SourceTV reporting correct password restrictions.
- fixed SourceTV bots joining game even if command line specified "-nohltv".
- added new command "net_status" that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth.
- added convar "tv_autoretry 1" so relay proxies try to reconnect after connection crashed/timed out.
- added convar "tv_timeout" to specify connection timeout limit in seconds.
- fixed disappearing weapons in SourceTV.
- fixed spectator chat on relay proxies.
- improved spectator client dispatching, faster and better balanced.
- fixed SourceTV crash during changelevel.
- fixed command tv_record chrashing relay proxies.
- reduced SourceTV CPU demand.