Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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{{#if:{{{l4d|}}}{{{l4d2|}}} | {{#if:{{{l4d|}}}{{{l4d2|}}} | ||
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|{{KV|new=1|modelscale|float|src=BaseAnimating|Model Scale|value=1.0|since=EP2|A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however.{{Warning|Negative or extremely high values can cause crashes!}}{{note|Scale may not appear in {{hammer4|2}}, but will appear in-game (tested in {{dods}}). This is fixed in {{hammer++|2}}.}}}} | |{{KV|new=1|modelscale|float|src=BaseAnimating|Model Scale|value=1.0|since=EP2|A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however.{{Warning|Negative or extremely high values can cause crashes!}}{{note|Scale may not appear in {{hammer4|2}}, but will appear in-game (tested in {{dods}}). This is fixed in {{hammer++|2}} and {{strata|4}} Hammer.}}}} | ||
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Revision as of 11:21, 25 December 2023



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