This article's documentation is for anything that uses the Source engine. Click here for more information.

$jointsurfaceprop: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{lang|title=$jointsurfaceprop|$jointsurfaceprop}}
{{This is a|c0|name=$jointsurfaceprop}} It applies a [[Material Surface Property]] to a particular bone '''and all of its children'''. [[HLMV]] can be used to generate blocks of .QC file that sets the surface properties correctly.
{{This is a|c0|name=$jointsurfaceprop}} It applies a [[Material Surface Property]] to a particular bone '''and all of its children'''. [[HLMV]] can be used to generate blocks of .QC file that sets the surface properties correctly.



Revision as of 04:59, 8 December 2023

English (en)Русский (ru)Translate (Translate)

$jointsurfaceprop is a c0 available in all Source Source games. It applies a Material Surface Property to a particular bone and all of its children. HLMV can be used to generate blocks of .QC file that sets the surface properties correctly.

Syntax

$jointsurfaceprop <bone name> <surfaceprop>

See also