JMF (Jackhammer Map Format): Difference between revisions

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{{stub}} {{non-valve engine|engine}}
{{stub}} {{non-valve engine|engine}}
The '''Jackhammer File Format''' ('''JMF''') is a binary file format used by {{jack|4}} to store map project data before being exported to [[MAP]], like [[RMF]]. Unlike RMF, JMF supports objects being part of multiple visgroups, [[KV]]s longer than 15 characters, and Quake III patch meshes. Additionally, it can store [[path entity|paths]] in a slightly different manner, optimized for Jack's [[Path Tool (Jack)|Path Tool]].
The '''Jackhammer Map Format''' ('''JMF''') is a binary file format used by {{jack|4}} to store map project data before being exported to [[MAP]], like [[RMF]]. Unlike RMF, JMF supports objects being part of multiple visgroups, [[KV]]s longer than 15 characters, and Quake III patch meshes. Additionally, it can store [[path entity|paths]] in a slightly different manner, optimized for Jack's [[Path Tool (Jack)|Path Tool]].


== Structs ==
== Structs ==

Revision as of 14:54, 5 December 2023

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This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.

The Jackhammer Map Format (JMF) is a binary file format used by J.A.C.K. J.A.C.K. to store map project data before being exported to MAP, like RMF. Unlike RMF, JMF supports objects being part of multiple visgroups, KVs longer than 15 characters, and Quake III patch meshes. Additionally, it can store paths in a slightly different manner, optimized for Jack's Path Tool.

Structs

See also

External links