Template:Archived Page History/Half-Life 2: Lost Coast/en: Difference between revisions
		
		
		
		
		
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SirYodaJedi (talk | contribs) m (→See Also:  remove (unnecessary))  | 
				Viktini324 (talk | contribs)  m (the helicopter was actually a gunship, gee, I wonder how long this mistake was here.)  | 
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* {{ent|npc_headcrab_black}}  | * {{ent|npc_headcrab_black}}  | ||
* {{ent|npc_seagull}}  | * {{ent|npc_seagull}}  | ||
* {{ent|  | * {{ent|npc_combinegunship}} with a helicopter model  | ||
== References ==  | == References ==  | ||
Revision as of 10:22, 2 December 2023
 Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the 
 Source engine.
The game is available for free to all owners of 
 Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their preformance and an option to upload then to Valve. This version also lacks the commentary or any user playability whatsoever.
Features
- It also features a new Commentary System with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
 
Architecture
- Byzantine monastery
- Outer courtyard
 - Crumbling interior
 - Stained glass
 - Patchy murals
 
 - Small town/village in the distance
 
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
 
 - Expanses of wet, rocky sand
 
NPCs
- npc_fisherman
 - npc_combine_s
 - npc_headcrab_black
 - npc_seagull
 - npc_combinegunship with a helicopter model