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GamerDude27 (talk | contribs) m (Made the Half-Life SDK Docs page more consistent with its Source SDK Docs counterpart)  | 
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	| {{td|align=center|font-size=14px|bgcolor=#303030| '''[[:Category:GoldSrc   | 	| {{td|align=center|font-size=14px|bgcolor=#303030| '''[[:Category:GoldSrc Sound System|Sounds]]''' }}  | ||
	  {{td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }}  | 	  {{td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }}  | ||
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Revision as of 11:57, 26 November 2023
The 
 Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
| Modding |   Creating, organizing and releasing your  | 
	
| Level Design | Maps are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Modeling | Models are the detailed 3D objects that appear in the game world. | 
| Textures | Textures are used to add additional 2-dimensional detail to a map or model. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Sprites | Effects like smoke, sparks, blood and fire are created with sprites. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical |   In-depth discussion on the  | 
	
| Glossary | Explanations for terms you may encounter. | 
| Official Tools |   Official tools made by  | 
	
| Third-Party Tools | Useful developer tools created by the community. |