Point servercommand: Difference between revisions
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Confirm:Any ConCommands/ConVars that aren't cheat flagged or hidden can be used.
Note:Due to a high risk of abuse, it is gated by the sv_allow_point_servercommand console variable. (only in
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__NOTOC__ | __NOTOC__ | ||
{{CD|CPointServerCommand|file1=client.cpp}} | {{CD|CPointServerCommand|file1=client.cpp}} | ||
{{ | {{this is a |point|name=point_servercommand}} It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run.{{confirm|Any ConCommands/ConVars that aren't cheat flagged or hidden can be used.}} | ||
{{note|Due to a high risk of abuse, it is gated by the <var>sv_allow_point_servercommand</var> console variable. {{tf2|only}}}} | {{note|Due to a high risk of abuse, it is gated by the <var>sv_allow_point_servercommand</var> console variable. {{tf2|only}}}} |
Revision as of 12:34, 14 November 2023
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CPointServerCommand |
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point_servercommand
is a point available in all Source games. It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Command <string >
- Command to execute.
Fix:Remove the string argument manually with a text editor.
ConVars