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Team Fortress 2/Design Theme/Hydro: Difference between revisions

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{{TF2 topicon}} {{lang|title=Hydro - Design Theme}}
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==Introduction==
== Introduction ==
This article will go through the design theme used in [[Team Fortress 2]] maps such as tc_hydro, cp_powerhouse, among other maps.
This article will go through the Hydro design theme used in {{tf2|4|}} maps such as <code>tc_hydro</code>, <code>cp_powerhouse</code>, among others.


==Environment==
== Environment ==
===Location===
=== Location ===
This theme typically has a balance of indoor and outdoor areas (with exceptions, such as ctf_turbine). It is set in the familiar, dusty, arid deserts found in cp_dustbowl, and many other maps found in Tf2. However its unique architecture greatly sets it apart from the rusty, run down buildings in said maps. It is set inside hydroelectric power plants, which feature bright, concrete buildings. The bright walls and many windows, combined with bright sunlight, creates inviting and highly visible environments, which work great for gameplay.
This theme typically has a balance of indoor and outdoor areas (with exceptions, such as <code>ctf_turbine</code>). When outside, Hydro is set in the familiar, dusty, arid deserts found in <code>cp_dustbowl</code> and others, however its unique architecture greatly sets it apart from the rusty, run down buildings in said maps.  


===Textures===
Set inside hydroelectric power plants, featuring crisp, concrete buildings. The bright, clean walls with many windows, combined with bright sunlight, creates inviting and highly visible environments, which works great for gameplay.
Textures used in external parts of buildings consist of neutral, white, concrete/brick walls, such as ''concrete/concretewall011/012'' (along with variant a), and ''concrete/concretewall015'' (along with variants a and b). In tc_hydro, buildings lack team colors due to the nature of the gamemode, since RED and BLU are constantly fighting over them. In other maps, such as cp_powerhouse, the two bases feature team colors. These textures are still bright, and mostly contain white, with a team colored stripe at the bottom of a layer of the construction.


===Architecture===
=== Textures ===
====spytech====
Textures used in external parts of buildings consist of neutral, white, concrete/brick walls, such as ''concrete/concretewall011/012'' (along with variant a), and ''concrete/concretewall015'' (along with variants a and b). In <code>tc_hydro</code>, buildings lack team colors due to the nature of the gamemode, since RED and BLU are constantly fighting for control over them. In other maps, such as <code>cp_powerhouse</code>, the two bases feature team colors. These textures are still bright, and mostly contain white, with a team colored stripe at the bottom of a layer of the construction.
The last objectives of tc_hydro, and the flag rooms in ctf_turbine, heavily feature [[Team Fortress 2/Design Theme/Spytech|Spytech]]
 
=== Architecture ===
==== Spytech ====
The last objectives of <code>tc_hydro</code>, and the flag rooms in <code>ctf_turbine</code> also heavily feature [[Team Fortress 2/Design Theme/Spytech|Spytech]]
 
[[Category:Level Design]]
[[Category:Team Fortress 2]]

Revision as of 08:59, 1 November 2023

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Introduction

This article will go through the Hydro design theme used in Team Fortress 2 Team Fortress 2 maps such as tc_hydro, cp_powerhouse, among others.

Environment

Location

This theme typically has a balance of indoor and outdoor areas (with exceptions, such as ctf_turbine). When outside, Hydro is set in the familiar, dusty, arid deserts found in cp_dustbowl and others, however its unique architecture greatly sets it apart from the rusty, run down buildings in said maps.

Set inside hydroelectric power plants, featuring crisp, concrete buildings. The bright, clean walls with many windows, combined with bright sunlight, creates inviting and highly visible environments, which works great for gameplay.

Textures

Textures used in external parts of buildings consist of neutral, white, concrete/brick walls, such as concrete/concretewall011/012 (along with variant a), and concrete/concretewall015 (along with variants a and b). In tc_hydro, buildings lack team colors due to the nature of the gamemode, since RED and BLU are constantly fighting for control over them. In other maps, such as cp_powerhouse, the two bases feature team colors. These textures are still bright, and mostly contain white, with a team colored stripe at the bottom of a layer of the construction.

Architecture

Spytech

The last objectives of tc_hydro, and the flag rooms in ctf_turbine also heavily feature Spytech