Resourcecompiler: Difference between revisions
Jump to navigation
Jump to search

Confirm:Does this tool works with Intel HD Graphics/any other integrated GPUs?
Ajmaster316 (talk | contribs) No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Language subpage|title=resourcecomplier}} | {{Language subpage|title=resourcecomplier}} | ||
{{code|'''resourcecompiler'''}} is a {{source2|4}} command line utility that is able to build most types of source files into compiled resources. It also handles the compilation of [[VMAP]] files from start to finish, running external tools such as [[VRAD3]] and [[VPK]] as required. You can manually give it source files like ''VMDL'' meshes by dropping it onto the executable or in CLI with a command like {{code|'''./resourcecompiler.exe <full path to source file>'''}} and the file in question will be compiled and placed in its proper place under the ''game'' directory. | {{code|'''resourcecompiler'''}} is a {{source2|4}} command line utility that is able to build most types of source files into compiled resources. It also handles the compilation of [[VMAP]] files from start to finish, running external tools such as [[VRAD3]] and [[VPK]] as required. It cannot compile map components separately, such as [[VENTS]]. You can manually give it source files like ''VMDL'' meshes by dropping it onto the executable or in CLI with a command like {{code|'''./resourcecompiler.exe <full path to source file>'''}} and the file in question will be compiled and placed in its proper place under the ''game'' directory. | ||
Note: The tool does not function on systems without a GPU installed, or without drivers installed. | Note: The tool does not function on systems without a GPU installed, or without drivers installed. | ||
{{confirm|Does this tool works with Intel HD Graphics/any other integrated GPUs?}} | {{confirm|Does this tool works with Intel HD Graphics/any other integrated GPUs?}} |
Revision as of 01:24, 22 October 2023


resourcecompiler is a Source 2 command line utility that is able to build most types of source files into compiled resources. It also handles the compilation of VMAP files from start to finish, running external tools such as VRAD3 and VPK as required. It cannot compile map components separately, such as VENTS. You can manually give it source files like VMDL meshes by dropping it onto the executable or in CLI with a command like ./resourcecompiler.exe <full path to source file> and the file in question will be compiled and placed in its proper place under the game directory.
Note: The tool does not function on systems without a GPU installed, or without drivers installed.
