Template:Archived Page History/SDK Docs/en: Difference between revisions
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| caption = [[File:Source-logo.png|400px|link=Source|Source Engine]] | | caption = [[File:Source-logo.png|400px|link=Source|Source Engine]] | ||
<p style="margin:10px 0 10px; font-size:14px">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]] | <p style="margin:10px 0 10px; font-size:14px">'''[[Source|About Source]]''' · '''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p> | ||
| {{tr | | {{tr | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=225px| '''[[:Category:Modding|Modding]]''' }} | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=225px| '''[[:Category:Modding|Modding]]''' }} |
Revision as of 03:33, 23 September 2023
Modding | Creating, organizing and releasing your ![]() |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in ![]() |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the ![]() |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the ![]() |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by ![]() |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |