Env rain (GoldSrc): Difference between revisions
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{{ | {{This is a|name=env_rain|e0|engine=1|game=Counter-Strike|game1=Day of Defeat}} This entity is used to create raining weather effect. | ||
== Key values == | == Key values == |
Revision as of 01:12, 9 September 2023
env_rain
is an e0 available in Counter-Strike and
Day of Defeat.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity is used to create raining weather effect.
Key values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Drip Speed (m_dripSpeed) <integer>
- Drip Speed of the Rain.
- Drip Width (m_dripSize) <integer>
- Drip Size of the Rain.
- Drip Brightness (m_brightness) <integer>
- Drip Brightness (1 - 255)
- Drip Color (R G B) (rendercolor) <color255>
- Drip color.
- Number of drips (per update) (m_burstSize) <integer>
- Number of drips, if 0, no updates; all the beams will appear as soon as it's created.
- Time between updates (m_flUpdateTime) <string>
- Time between drip updates.
- Drip Sprite (texturee) <sprite>
- Drip Sprite texture.
Flags
- Start off : [1]