Template:WeaponL4D: Difference between revisions
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(-weapon_spawn note) |
(-terror_ammo_multiplier cvar) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }} | {{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }} | ||
:{{note| | :{{note|This value will be multiplied by cvar <code>terror_ammo_multiplier</code>(default 2) and cannot exceed the value of cvar <code>{{{ammo_cvar}}}</code>. }} | ||
{{KV|Skin|intn=skin|int|Selects a skin from the model's index, starting with 0.}} | {{KV|Skin|intn=skin|int|Selects a skin from the model's index, starting with 0.}} | ||
Revision as of 02:55, 6 September 2023
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[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
Template:Entity Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:This value will be multiplied by cvar
terror_ammo_multiplier
(default 2) and cannot exceed the value of cvar{{{ammo_cvar}}}
.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[weapon_{{{weapon}}}_spawn]]
- weapon_spawn
- Weapon_script
- weapon_cs_base