Mat dxlevel: Difference between revisions
Jump to navigation
Jump to search
Warning:Using -dxlevel launch parameter makes alt tabbing in and out of the game really slow, this also resets all video configs. It's better to use
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
mat_dxlevel 95 - DX9 with Shader Model 3 | mat_dxlevel 95 - DX9 with Shader Model 3 | ||
mat_dxlevel 98 - {{360|3.1}} only | mat_dxlevel 98 - {{360|3.1}} only | ||
mat_dxlevel 100 - {{sfm|3.1}} only | mat_dxlevel 100 - {{sfm|3.1}} only, this does not enable DirectX 10 support on vanilla (unmodified) engines. | ||
}} | }} | ||
This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including but not limited to: | This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including but not limited to: |
Revision as of 22:14, 4 September 2023
Template:ModernNote mat_dxlevel changes the DirectX (feature level) mode used within a Source game. The player is only able to use modes that their hardware supports. The format is
mat_dxlevel [DirectX version] mat_dxlevel 70 mat_dxlevel 80 mat_dxlevel 81 ...
For DirectX 9 the value depends on the hardware's capability:
mat_dxlevel 90 - DX9 with Shader Model 2 mat_dxlevel 95 - DX9 with Shader Model 3 mat_dxlevel 98 - Xbox 360 only mat_dxlevel 100 - Source Filmmaker only, this does not enable DirectX 10 support on vanilla (unmodified) engines.
This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternatively, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including but not limited to:
- Resolution
- Windowed/Fullscreen status
- MSAA quality (mat_aaquality) and sample count (mat_antialias)
- Motion blur (mat_motion_blur_*)
- Shadow depth textures
- Gamma (mat_monitorgamma)

+mat_dxlevel
launch parameter instead, or to place mat_dxlevel command inside a config file.