Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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{{td|align=center| In-depth discussion of [[GoldSrc|<span style=color:#E1E0DF>GoldSrc's</span>]] features. }} | {{td|align=center| In-depth discussion of [[GoldSrc|<span style=color:#E1E0DF>GoldSrc's</span>]] features. }} | ||
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Revision as of 02:15, 27 August 2023
The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
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Download and Installation · Frequently Asked Questions · Release Notes
| Modding Creating, organizing and releasing your GoldSrc project. Level Design Maps are the 3D worlds where everything comes together. Programming A mod's C++ code defines the way its world and game rules behave. Modeling Models are the detailed 3D objects that appear in the game world. Textures Textures are used to add additional 2-dimensional detail to a map or model. Sounds Quality audio adds a fourth dimension to your world. Sprites Effects like smoke, sparks, blood and fire are created with sprites. {{tr | {{td|align=center|font-size=14px|bgcolor=#303030| [[Tutorials }} Step-by-step guides on a variety of topics.
}} {{tr | {{td|align=center|font-size=14px|bgcolor=#303030| [[Technical }}
In-depth discussion of GoldSrc's features.
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Glossary Explanations for terms you may encounter. Official Tools Official tools made by Valve for GoldSrc engine games. Third-Party Tools Useful developer tools created by the community. }}