Game zone player: Difference between revisions
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{{lang|title=game_zone_player}} | {{lang|title=game_zone_player}} | ||
{{CD2|CGamePlayerZone|file1=maprules.cpp}} | |||
{{entity|game_zone_player|type=e2}} It is used to count the number of players, dead or alive, within the volume of the brush. | {{entity|game_zone_player|type=e2}} It is used to count the number of players, dead or alive, within the volume of the brush. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{IO|CountPlayersInZone|Count the number of players in the zone, and fire the corresponding outputs.}} | {{IO|CountPlayersInZone|Count the number of players in the zone, and fire the corresponding outputs.}} | ||
==Outputs== | ==Outputs== | ||
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{{IO|PlayersInCount|Fired after a count, and contains the number of players found inside the zone.|param=integer}} | {{IO|PlayersInCount|Fired after a count, and contains the number of players found inside the zone.|param=integer}} | ||
{{IO|PlayersOutCount|Fired after a count, and contains the number of players found outside the zone.|param=integer}} | {{IO|PlayersOutCount|Fired after a count, and contains the number of players found outside the zone.|param=integer}} | ||
{{sensor brush}} | {{sensor brush}} |
Revision as of 19:51, 26 August 2023


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CGamePlayerZone defined in ![]() maprules.cpp
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Template:Entity It is used to count the number of players, dead or alive, within the volume of the brush.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- CountPlayersInZone
- Count the number of players in the zone, and fire the corresponding outputs.
Outputs
- OnPlayerInZone
- Fired whenever a count finds a player inside the zone. (!activator is the player.)
- OnPlayerOutZone
- Fired whenever a count finds a player outside the zone. (!activator is the player.)
- PlayersInCount <integer >
- Fired after a count, and contains the number of players found inside the zone.
- PlayersOutCount <integer >
- Fired after a count, and contains the number of players found outside the zone.