Info transitioning player: Difference between revisions
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Bug:In maps with L4D1 survivor set game will crash with model not precached error. This is because the entity is trying to use L4D2 survivor models [todo tested in ?]
Idea:In
Left 4 Dead 2 if you want to use
(-info_transitioning_player) |
(-gif example) |
||
Line 9: | Line 9: | ||
{{varcom|sb_transition|1|boolean|If true, survivor bots will be used as placeholders for survivors who are still changing levels}} | {{varcom|sb_transition|1|boolean|If true, survivor bots will be used as placeholders for survivors who are still changing levels}} | ||
{{varcom|end}} | {{varcom|end}} | ||
== Example == | |||
The entity in action. VScript precache fix was used here otherwise it would be a crash. | |||
[[File:Info transitioning player.gif|none|center]] | |||
== See Also == | == See Also == | ||
* [[player]] | * [[player]] |
Revision as of 19:20, 22 August 2023
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CTransitioningPlayer |
Template:Entity This entity will be used as placeholder for players loading during map transition if cvar sb_transition
is set to 0.



sb_transition 0
cvar this precache issue can be fixed by creating mapspawn_addon.nut
and precaching the l4d2 survivors if it's needed. See L4D2_Vscripts for more info about mapspawn_addon.nut
Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sb_transition | 1 | boolean | If true, survivor bots will be used as placeholders for survivors who are still changing levels |
Example
The entity in action. VScript precache fix was used here otherwise it would be a crash.