Bb spawn zombie: Difference between revisions
Jump to navigation
Jump to search
m (→Key Values) |
|||
Line 7: | Line 7: | ||
{{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}} | {{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}} | ||
{{KV|Max live children|intn=m_imaxlivechildren|string|Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).}} | {{KV|Max live children|intn=m_imaxlivechildren|string|Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).}} | ||
{{KV|Number of Monsters|intn=monstercount|string|The maximum number of entities to spawn | {{KV|Number of Monsters|intn=monstercount|string|The maximum number of entities to spawn (0, -1 no limit).}} | ||
{{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}} | {{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}} | ||
{{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}} | {{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}} |
Revision as of 06:39, 21 August 2023
Template:Entity Which creates monster spawner. Template:ModernTip
Key Values
- Target On Release (target) <string>
- Monster to spawn (monstertype) <string>
- Class of all NPCs spawned by this entity.
- Childrens' Name (netname) <string>
- Targetname of all NPCs spawned by this entity.
- Max live children (m_imaxlivechildren) <string>
- Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
- Number of Monsters (monstercount) <string>
- The maximum number of entities to spawn (0, -1 no limit).
- Minimum respawn delay (mindelay) <string>
- if delay is -1, new monster will be made when last monster dies.
- Maximum respawn delay (maxdelay) <string>
- Delay is how often (seconds) a new monster will be dookied out.
Flags
- Start ON : [1]
- Cyclic : [4]
- MonsterClip : [8]