Bb spawn zombie: Difference between revisions
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(Created page with "{{entity|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which creates monster spawner. {{modernTip|The best idea is to set quite a few around, and se...") |
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{{KV|Monster to spawn|intn=monstertype|string|Class of all NPCs spawned by this entity.}} | {{KV|Monster to spawn|intn=monstertype|string|Class of all NPCs spawned by this entity.}} | ||
{{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}} | {{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}} | ||
{{KV|Max live children|intn=m_imaxlivechildren|string| | {{KV|Max live children|intn=m_imaxlivechildren|string|Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).}} | ||
{{KV|Number of Monsters|intn=monstercount|string| | {{KV|Number of Monsters|intn=monstercount|string|The maximum number of entities to spawn. 0/-1 = no limit.}} | ||
{{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}} | {{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}} | ||
{{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}} | {{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}} |
Revision as of 06:38, 21 August 2023
Template:Entity Which creates monster spawner. Template:ModernTip
Key Values
- Target On Release (target) <string>
- Monster to spawn (monstertype) <string>
- Class of all NPCs spawned by this entity.
- Childrens' Name (netname) <string>
- Targetname of all NPCs spawned by this entity.
- Max live children (m_imaxlivechildren) <string>
- Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
- Number of Monsters (monstercount) <string>
- Minimum respawn delay (mindelay) <string>
- if delay is -1, new monster will be made when last monster dies.
- Maximum respawn delay (maxdelay) <string>
- Delay is how often (seconds) a new monster will be dookied out.
Flags
- Start ON : [1]
- Cyclic : [4]
- MonsterClip : [8]