Bb spawn zombie: Difference between revisions

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(Created page with "{{entity|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which creates monster spawner. {{modernTip|The best idea is to set quite a few around, and se...")
 
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{{KV|Monster to spawn|intn=monstertype|string|Class of all NPCs spawned by this entity.}}
{{KV|Monster to spawn|intn=monstertype|string|Class of all NPCs spawned by this entity.}}
{{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}}
{{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}}
{{KV|Max live children|intn=m_imaxlivechildren|string|maximum number of live children allowed at one time. (New ones will not be made until one dies). -1 No limit}}
{{KV|Max live children|intn=m_imaxlivechildren|string|Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).}}
{{KV|Number of Monsters|intn=monstercount|string|how many monsters the monstermaker can create (-1 = unlimited)}}
{{KV|Number of Monsters|intn=monstercount|string|The maximum number of entities to spawn. 0/-1 = no limit.}}
{{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}}
{{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}}
{{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}}
{{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}}

Revision as of 06:38, 21 August 2023

Template:Entity Which creates monster spawner. Template:ModernTip

Key Values

Target On Release (target) <string>
Monster to spawn (monstertype) <string>
Class of all NPCs spawned by this entity.
Childrens' Name (netname) <string>
Targetname of all NPCs spawned by this entity.
Max live children (m_imaxlivechildren) <string>
Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
Number of Monsters (monstercount) <string>
Minimum respawn delay (mindelay) <string>
if delay is -1, new monster will be made when last monster dies.
Maximum respawn delay (maxdelay) <string>
Delay is how often (seconds) a new monster will be dookied out.

Flags

Start ON : [1]
Cyclic : [4]
MonsterClip : [8]