Func machinegun (GoldSrc): Difference between revisions
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Important:Unlike the same func_tank, it is not a brush, but the essence of which the model requires.
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[[Category:GoldSrc]] | [[Category:GoldSrc]] | ||
Revision as of 05:07, 21 August 2023
Template:Entity (Static machinegun). It creates a stationary machine gun.

Keyvalues
- Model (model) ([todo internal name (i)]) <model path>
- Path to the model. The machine gun is not made from brushes, but from a model.
- Basis height (baseheight) ([todo internal name (i)]) <integer>
- Height of the machine gun origin point (i.e. the main controller point in the model)
- Viewport forward dist (distfwd) ([todo internal name (i)]) <integer>
- Shifting the player's view back relative to the barrel.
- Viewport up dist (distup) ([todo internal name (i)]) <integer>
- Shifting the player's view up relative to the barrel.
- Ammo (ammo) ([todo internal name (i)]) <choices>
- The number of rounds (maximum 999)
Value Description -1 Infinite