Dod object goal (GoldSrc): Difference between revisions
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(Created page with "{{entity|dod_object_goal|<!--sprite=1-->|type=brush|engine=gldsrc|game=Day of Defeat}} This is a brush based target volume for a <code>dod_object</cod...") |
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{{entity|dod_object_goal|<!--sprite=1-->|type=brush|engine=gldsrc|game=Day of Defeat}} This is a brush based target volume for a | {{entity|dod_object_goal|<!--sprite=1-->|type=brush|engine=gldsrc|game=Day of Defeat}} This is a brush based target volume for a {{ent|dod_object_(GoldSrc)|alt=dod_object}} entity. | ||
== Key Values == | == Key Values == |
Revision as of 04:03, 17 August 2023
Template:Entity This is a brush based target volume for a dod_object entity.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- Target Path.
- Group Name (capobj_group) <string>
- Name of the objective group this goal area is a member of.
- Target when complete (capobj_donetarget) <string>
- This is the "Target" started when the dod_object triggers the dod_object_goal.
- Sprite to show on HUD if in zone without object (capobj_hud_sprite) <sprite>
- Path to a sprite file that is displayed in the HUD when you are in the dod_object_goal and you don't have the object or you’re carrying a different object to the one required.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
Flags
- Don't multicap : [1]
- If Ticked then only one object from the group is required to Trigger the Target.
- Cap once per round : [2]
- If Ticked then only allow the dod_object to Trigger the Target once per round.