Item ammo ar: Difference between revisions
Jump to navigation
Jump to search
(Created page for the ammo magasin used by the weapon_assault_rifle in Sin Episodes) |
No edit summary |
||
Line 2: | Line 2: | ||
[[File: item_ammo_ar.png | right | 300px]] | [[File: item_ammo_ar.png | right | 300px]] | ||
{{ | {{Entity|item_ammo_ar|type=point|game=SiN Episodes}} It's a magasin of assault rifle ammo for the [[weapon_assault_rifle]] and provides 30 in ammunition regardless of difficulty setting. | ||
__TOC__ | __TOC__ |
Revision as of 03:00, 17 August 2023
Template:Entity It's a magasin of assault rifle ammo for the weapon_assault_rifle and provides 30 in ammunition regardless of difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnUse
- Fired when the
Use
input is given.