Category:Deathmatch Classic Level Design: Difference between revisions
		
		
		
		
		
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 (Jack is already mentioned under "Alternative Mapping Tools")  | 
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== Additional Information ==  | == Additional Information ==  | ||
===Forge Game Data===  | ===Forge Game Data===  | ||
* [[Deathmatch Classic.fgd|Deathmatch Classic FGD]]  | * [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] - Latest official [[FGD]] for Deathmatch Classic  | ||
* [[Deathmatch Classic 3.0.0.3.fgd|Deathmatch Classic 3.0.0.3.fgd]] - Updated FGD with {{code|Big}} Flags for ammunition entities.  | |||
==External Resources==  | ==External Resources==  | ||
Revision as of 15:55, 16 August 2023
This page contains articles relating specifically to level design for 
Deathmatch Classic. 
Getting StartedGeneralBasic ElementsTutorials | 
Additional InformationForge Game Data
 External Resources
 External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools | 
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.