$metalness: Difference between revisions

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$basecolor texture would multiple this mask to produce a final diffuse map.
$basecolor texture would multiple this mask to produce a final diffuse map.


[[Category:List of Shader Parameters|S]]
[[Category:Shader parameters|m]]

Revision as of 10:05, 15 August 2023

$basecolor texture would multiple this mask to produce a final diffuse map.