$reflectivity: Difference between revisions
		
		
		
		
		
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 Note:$reflectivity only affects static lighting.
Note:$reflectivity only affects static lighting.
 Tip:You can use the
Tip:You can use the 
		
	
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| * [http://www.nodraw.net/2011/02/reflectivity Nodraw.net - brief explanation with screenshots of effects] | * [http://www.nodraw.net/2011/02/reflectivity Nodraw.net - brief explanation with screenshots of effects] | ||
| [[Category: | [[Category:Shader parameters|r]] | ||
Revision as of 10:04, 15 August 2023
$reflectivity overrides a VTF file's embedded reflectivity value. It tells VRAD how much light should be bounced off the material, without affecting how much it receives.
 Note:$reflectivity only affects static lighting.
Note:$reflectivity only affects static lighting. Tip:You can use the
Tip:You can use the -reflectivityScale <float> parameter in VRAD to scale the light bounced across the whole map. Default is 1.Usage
To bounce 50% of received light:
$reflectivity "[.5 .5 .5]"
The value is a material vector, representing a RGB color value.
