Dod camera (GoldSrc): Difference between revisions
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(Created page with "{{entity|dod_camera|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} This entity is a special version of the trigger_camera entity fo...") |
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{{KV|Acceleration units/sec^2|intn=acceleration|string|}} | {{KV|Acceleration units/sec^2|intn=acceleration|string|}} | ||
{{KV|Stop Deceleration units/sec^2|intn=deceleration|string|}} | {{KV|Stop Deceleration units/sec^2|intn=deceleration|string|}} | ||
{{KV|Path Corner|intn=moveto|string|Name of the first path_corner entity to make the camera move}} | {{KV|Path Corner|intn=moveto|string|Name of the first path_corner entity to make the camera move.}} | ||
{{KV|Zoom FOV|intn=zoomlevel|int|}} | {{KV|Zoom FOV|intn=zoomlevel|int|Set camera zoom.}} | ||
{{KV|dod_camera View|intn=cam_overlay|choices|}} | {{KV|dod_camera View|intn=cam_overlay|choices|}} | ||
:{| class=standard-table | :{| class=standard-table | ||
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== Flags == | == Flags == | ||
{{fl|1|Start At Player}} | {{fl|1|Start At Player|Camera starts at players eye position.}} | ||
{{fl|2|Follow Player}} | {{fl|2|Follow Player|Camera uses the player as target.}} | ||
{{fl|4|Freeze Player}} | {{fl|4|Freeze Player|prevent player actions during camera scene.}} | ||
[[Category:Day of Defeat Entities]] | [[Category:Day of Defeat Entities]] |
Revision as of 05:18, 15 August 2023
Template:Entity This entity is a special version of the trigger_camera entity for Day of Defeat. It is used to create cineastic cutscenes where the camera takes over the view of players.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- Target Path.
- Acceleration units/sec^2 (acceleration) <string>
- Stop Deceleration units/sec^2 (deceleration) <string>
- Path Corner (moveto) <string>
- Name of the first path_corner entity to make the camera move.
- Zoom FOV (zoomlevel) <integer>
- Set camera zoom.
- dod_camera View (cam_overlay) <choices>
Value Description 0 normal 1 Scope (20) 2 Binoculars (50) 3 Widescreen (110)
- dod_camera Fade (cam_fade) <choices>
Value Description 0 normal 1 black (instant fade out) 2 fast fade out (2 sec) 3 fast fade in (2 sec) 4 slow fade out (4 sec) 5 slow fade in (4 sec)
- Subtitle (subtitle) <integer>
- Killtarget (killtarget) <targetname>
- Delay before trigger (delay) <string>
- Delay before trigger in seconds
- Team that is bound to (teambound) <choices>
- Determines which team the camera scene is for.
Value Description 0 Allies 1 Axis 2 Both
- Hold time (wait) <integer>
- Trigger on End (triggerend) <integer>
- Trigger to start the camera scene.
- Trigger on Start (triggerstart) <integer>
- Trigger to end the camera scene.
- Initial Speed (speed) <integer>
- Speed of the camera movement.
Flags
- Start At Player : [1]
- Camera starts at players eye position.
- Follow Player : [2]
- Camera uses the player as target.
- Freeze Player : [4]
- prevent player actions during camera scene.