Func machinegun (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{entity|func_machinegun|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} (Static machinegun). It creates a stationary machine gun. | {{entity|func_machinegun|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} (Static machinegun). It creates a stationary machine gun. | ||
{{ | {{Imporant|Unlike the same [[func_tank]], it is not a brush, but the essence of which the model requires.}} | ||
Revision as of 00:06, 15 August 2023
Template:Entity (Static machinegun). It creates a stationary machine gun. Template:Imporant
Keyvalues
- Model (model) <studio>
- Path to the model. The machine gun is not made from brushes, but from a model.
- Rate of Fire (firerate) <integer>
- The number of shots per minute.
- Damage (damage) <integer>
- Basis height (baseheight) <integer>
- Height of the machine gun origin point (i.e. the main controller point in the model)
- Viewport forward dist (distfwd) <integer>
- shifting the player's view back relative to the barrel.
- Viewport up dist (distup) <integer>
- shifting the player's view up relative to the barrel.
- Ammo (ammo) <choices>
- The number of rounds (maximum 999, and if -1, then infinite)
- -1: "Infinite"
- The number of rounds (maximum 999, and if -1, then infinite)